Vulkanripper

VulkanRipper functions by intercepting the communication between a 3D application and the graphics card to capture the mesh and texture data as it is being rendered.

is a hooking and introspection tool designed to intercept Vulkan commands at runtime. Unlike traditional frame debuggers (like RenderDoc or NVIDIA Nsight), VulkanRipper focuses on geometry extraction — specifically, capturing vertex/index buffers, textures, and shader bytecode from running Vulkan applications (games, simulations, 3D viewers). vulkanripper