But MUGEN—the infinite fighting game engine—was a wild beast. It was held together by glue, prayers, and unoptimized sprites. When he tried to load a specific stage, "The Neon Void," the game would crash. No error message, no freezing, just an instant vanishing act.
He opened the visual editor—a crude, grid-based interface that the tool overlaid on the sprites. mugen stage tool
The Mugen Stage Tool is built on a modular architecture consisting of four core components: But MUGEN—the infinite fighting game engine—was a wild