Pervy Poltergeist | My

Since the Poltergeist doesn't speak aloud, communication is key.

The player is haunted by a mischievous, invisible entity (The Poltergeist). This entity is obsessed with the player’s belongings, personal space, and daily routine. It acts as a chaotic roommate who loves to prank, steal, and comment on the player's actions. Core Fantasy: Living with a supernatural stalker who is annoying yet helpful in weird ways. my pervy poltergeist

Executable via a standard system launcher; compatible with direct save-file transfers across versions. Since the Poltergeist doesn't speak aloud, communication is

public void OnItemStolen(GameObject item) { Debug.Log(item.name + " has been taken by the Poltergeist!"); // Move item to Ghost Hoard location item.transform.position = ghostHoardLocation; } } Since the Poltergeist doesn't speak aloud