Most modern engines perform "skinning" (animation deformation) on the GPU via Vertex Shaders. NinjaRipper intercepts the geometry after the CPU sends it, but sometimes before or after the vertex shader modifies it.

NinjaRipper's proprietary .rip format is mostly useless without , a popular model conversion tool developed by Rich Whitehouse.

When you press the "Rip" hotkey, NinjaRipper dumps the current state of the GPU memory into a proprietary format (usually .rip files).

Here’s a concise, neutral review of based on common user feedback and its typical use cases.

In the shadowy alleys of Neo-Tokyo, a legend whispered among the night dwellers spoke of a mystical figure known only as "ninjaripper." Few claimed to have seen this ghostly assassin, but the tales of its prowess in stealth and combat were told and retold, captivating the imaginations of many.