Massage Game - Yankee

const zoneData = zones.find(z => z.id === zone.id); const toolMultiplier = { hands: 1, roller: 1.5, hotstone: 2 };

<!-- Overall Progress --> <div class="mt-6 pt-4" style="border-top: 1px solid var(--border)"> <div class="flex items-center justify-between mb-2"> <span class="text-sm" style="color: var(--muted)">Overall</span> <span id="overallPercent" class="font-display font-bold" style="color: var(--success)">0%</span> </div> <div class="h-2 rounded-full overflow-hidden" style="background: var(--bg)"> <div id="overallBar" class="h-full rounded-full transition-all duration-500" style="background: linear-gradient(90deg, var(--accent), var(--success)); width: 0%"></div> </div> </div> </div> </div> </main>

particleContainer.appendChild(particle); setTimeout(() => particle.remove(), 1000); } yankee massage game

.zone-indicator.visible { opacity: 1; transform: translateY(0); }

This is a fully interactive massage game where you: const zoneData = zones

<!-- Neck --> <rect class="massage-zone" id="zone-neck" x="180" y="120" width="40" height="30" rx="10" data-zone="Neck" data-points="8"/>

: Whether in a digital sim or a real-life group game, clear boundaries and feedback are essential for a good experience. Focus on Fatigue const zoneData = zones.find(z =&gt

.character-container { filter: drop-shadow(0 20px 40px rgba(0, 0, 0, 0.4)); }

const zoneData = zones.find(z => z.id === zone.id); const toolMultiplier = { hands: 1, roller: 1.5, hotstone: 2 };

<!-- Overall Progress --> <div class="mt-6 pt-4" style="border-top: 1px solid var(--border)"> <div class="flex items-center justify-between mb-2"> <span class="text-sm" style="color: var(--muted)">Overall</span> <span id="overallPercent" class="font-display font-bold" style="color: var(--success)">0%</span> </div> <div class="h-2 rounded-full overflow-hidden" style="background: var(--bg)"> <div id="overallBar" class="h-full rounded-full transition-all duration-500" style="background: linear-gradient(90deg, var(--accent), var(--success)); width: 0%"></div> </div> </div> </div> </div> </main>

particleContainer.appendChild(particle); setTimeout(() => particle.remove(), 1000); }

.zone-indicator.visible { opacity: 1; transform: translateY(0); }

This is a fully interactive massage game where you:

<!-- Neck --> <rect class="massage-zone" id="zone-neck" x="180" y="120" width="40" height="30" rx="10" data-zone="Neck" data-points="8"/>

: Whether in a digital sim or a real-life group game, clear boundaries and feedback are essential for a good experience. Focus on Fatigue

.character-container { filter: drop-shadow(0 20px 40px rgba(0, 0, 0, 0.4)); }

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