Texturepacker Multipack ((better)) Jun 2026
Drag folders instead of individual files. TexturePacker will watch these folders and update your sheets automatically when you add new art.
TexturePacker offers two primary ways to manage multiple sheets:
: By grouping related animations or assets (e.g., all frames for one character) on a single sheet, you reduce texture switching on the GPU, which can increase your game's frame rate.
As games grow in complexity, a single texture atlas often becomes insufficient. Modern hardware has limits (typically 2048x2048 or 4096x4096px). When your assets exceed these dimensions, Multipack steps in to solve the following problems:
Drag your folder of source images into the right-hand panel.