At the time, this was staggering. Many mid-range gamers were running GTX 660s or 670s with 2GB of VRAM. For a game to list 3GB–4GB as a requirement for "Ultra" settings in 2014 was almost unheard of. This sparked a massive debate about "unoptimized code" versus "future-proofing." It forced many PC gamers to realize that the 1GB VRAM buffers common in the previous generation were now obsolete. While the requirements seemed bloated at the time, they accurately predicted the trajectory of open-world games, which would become increasingly texture-heavy.
💡 This game is notorious for "stuttering" while driving. This is often caused by the game exceeding your GPU's video memory. If you experience lag, drop your Texture Quality first.
At the time, this was staggering. Many mid-range gamers were running GTX 660s or 670s with 2GB of VRAM. For a game to list 3GB–4GB as a requirement for "Ultra" settings in 2014 was almost unheard of. This sparked a massive debate about "unoptimized code" versus "future-proofing." It forced many PC gamers to realize that the 1GB VRAM buffers common in the previous generation were now obsolete. While the requirements seemed bloated at the time, they accurately predicted the trajectory of open-world games, which would become increasingly texture-heavy.
💡 This game is notorious for "stuttering" while driving. This is often caused by the game exceeding your GPU's video memory. If you experience lag, drop your Texture Quality first.