NewOn-device Bulk Editing

Energy Client Minecraft Work Guide

Use our suite of on-device AI studios to turn your photos into pro shots instantly and privately.

Live app capture

Why on-device AI changes everything

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Instant Edits

Once your personal studio is downloaded, edit at the speed of thought, even without an internet connection.

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100% Private

Your photos never leave your iPhone. Processing happens offline, ensuring your personal data stays completely secure.

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Unlimited Creativity

No credits, no subscriptions, no limits. Generate and edit as many photos as you want without worrying about cloud costs.

Pro photo editing shouldn't come with a cloud tax.

Most AI photo apps rely on bigger and bigger models running in the Cloud. They upload your images there and force you into a subscription to cover their processing costs.

We took a different path.

We're training small generative models able to run directly on your device.

That's how we're able to deliver instant pro-grade photo enhancement, with 100% privacy and zero subscription traps.

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Denis

Co-founder @ Finegrain 

Stop renting your photo editor.

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Energy Client Minecraft Work Guide

Energy clients help manage buffers. Without a proper interface, machines may pull more power than your grid can provide, leading to a total system brownout. 2. Throughput Limits

@Override public void writeToNbt(NbtCompound tag, RegistryWrapper.WrapperLookup registryLookup) tag.putInt("energy", energy); energy client minecraft

Register in client initializer:

This gives you a fully functional for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations. Energy clients help manage buffers

public class EnergyComponent implements Component, AutoSyncedComponent, ServerTickingComponent public static final int MAX_ENERGY = 1000; private static final int GEN_WALK = 2; private static final int GEN_SPRINT = 5; private static final int COST_SPRINT = 3; private static final int COST_JUMP = 10; private static final int COST_ATTACK = 15; private static final int COST_BREAK = 8; public class EnergyComponent implements Component