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In the standard Creation Engine logic, I-Frames are not treated as a variable state accessible to scripts. Instead, they are often tied to specific animation states or "stagger" directions.
If you are on a modern version of Skyrim (1.6+), you must replace the original file with the IFrame Generator RE AE Support mod. This version is updated to work with newer executable versions. skyrim maxsulframe.dll
maxsuIframe.dll operates as a plugin for SKSE. It does not function via Papyrus scripts (Skyrim’s high-level scripting language) due to the performance overhead and lack of fine-grained control required for frame-perfect damage negation. In the standard Creation Engine logic, I-Frames are
SSE Display Tweaks (by aers) is a more comprehensive solution that includes: This version is updated to work with newer
...then this DLL is a hidden gem.
So why use Skyrim MaxSulFrame.dll instead?