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V1 Slide Ultrakill ◆

Additionally, the introduction of the (Super Rocket Launcher) creates explosions that propel the player. The slide is required to angle this propulsion; without sliding, the player simply flies backward. With sliding, they can guide the explosion to traverse the massive, sprawling arenas of the final act.

Most enemy projectiles in ULTRAKILL are projectile-based. Staying in a constant state of slide-hopping makes V1 a difficult target for tracking AI. v1 slide ultrakill

Sliding is naturally faster than walking. While sliding forward, steering is limited, but facing sideways actually converts steering into speed, allowing V1 to move roughly 20% faster than the default slide. Most enemy projectiles in ULTRAKILL are projectile-based

This means a player who slides at high speed and jumps will fly further and faster than a player who runs and jumps. This technique is mandatory for "Skip" routing in speedrunning and is essential for dodging "hitscan" attacks from enemies like the Mindflayer or the new enemies introduced in Act 3. While sliding forward, steering is limited, but facing