Add an Edge Detect filter to the noise to turn the solid cells into thin crack outlines.
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This paper presents a lightweight algorithm for generating diffuse color maps using a layer-based, non-destructive painting system. Inspired by professional tools like Substance Painter, our approach simplifies the process by combining procedural noises, mask generation, and blend modes in a real-time GLSL shader. We demonstrate that even a basic diffuse painter can produce high-quality PBR-ready textures without complex BRDF computations, making it suitable for indie developers and educational contexts. Add an Edge Detect filter to the noise
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Use high-quality Crack Alphas from the shelf to stamp individual cracks directly onto your mask.