Slope Not Blocked [verified] < 8K >
Silence fell, broken only by the hiss of cooling vents and the distant howl of the wind.
Vector3 smoothedNormal = LerpNormals(groundNormal, previousGroundNormal, 0.5f); ApplySmoothedVelocity(smoothedNormal); slope not blocked
// No speed cap on slopes float slopeAccel = gravity * Mathf.Sin(slopeAngle * Mathf.Deg2Rad) * deltaTime; currentVelocity += slopeDirection * slopeAccel; Silence fell, broken only by the hiss of