Âåðíóòüñÿ íà ÃËÀÂÍÓÞ ñòðàíèöó
Âåðíóòüñÿ íà ñòðàíèöó ÑÊÀ×ÀÒÜ

ÑÊÀ×ÀÒÜ ÑÎÔÒ ÏÎÄ CP/M

Çäåñü ïðåäñòàâëåíà áîãàòàÿ êîëëåêöèÿ ñîôòà ïîä ñðåçó CP/M, ïðè÷åì â êîëëåêöèè ïðåäñòàâëåíû êàê ñèñòåìíûå è ïðèêëàäíûå ïðîãðàììû, ÿçûêè ïðîãðàììèðîâàíèÿ, òàê è èãðîâûå ïðîãðàììû. Ñðåäè âñåõ ýòèõ ïîäæàíðîâ åñòü êàê "îðèãèíàëüíûå", "êëàññè÷åñêèå" ïðîãðàììû èç áîãàòîãî íàñëåäèÿ CP/M â öåëîì, òàê è ñïåöèàëüíî àäàïòèðîâàííûå èëè íàïèñàííûå ñ ñàìîãî íà÷àëà ïîä ãðàôè÷åñêèå è àðõèòåêòóðíûå îñîáåííîñòè ÀÒÌ ïðîãðàììû è èãðû.

Êàê ñêîïèðîâàòü CP/M-ôàéëû èç îáðàçà â TRD íà ïÖ ñìîòðèòå â ðàçäåëå "Äîêà ïî CP/M".


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Èãðû ïîä CP/M äëÿ ATM
 
the oregon trail jamesfriend
Ñèñòåìíûé ñîôò è äåìîíñòðàöèè ïîä CP/M äëÿ ÀÒÌ
 
the oregon trail jamesfriend
ßçûêè ïðîãðàììèðîâàíèÿ ïîä CP/M äëÿ ÀÒÌ
 
the oregon trail jamesfriend
Ìóçûêàëüíûå ìîäóëè STM â îáðàçàõ CP/M ïîä S.T.Player

Ïðèìå÷àíèå: "*" - âñå èëè áîëüøàÿ ÷àñòü ñîäåðæèìîãî ïîéäåò íà ëþáîì CP/M-ñîâìåñòèìîì êîìïüþòåðå.

Ïîä "ATM3" â îáîçíà÷åíèè òèïà êîìïüþòåðà ïîäðàçóìåâàåòñÿ ZX-Evolution/BaseConf.

The Oregon Trail Jamesfriend =link=

The Oregon Trail is more than a game; it is a cultural touchstone. But today, I want to talk about a specific, often forgotten aspect of the journey. It’s about the people you meet along the way. Specifically, I want to tell you the story of .

It keeps the 1985 MECC classic alive for a generation that never saw a floppy disk. Key Gameplay Mechanics the oregon trail jamesfriend