Mathematics education is a vital aspect of a student's academic journey, laying the foundation for problem-solving skills, critical thinking, and analytical reasoning. However, many students often find mathematics challenging and unengaging, leading to a lack of motivation and interest in the subject. To address this issue, educators have turned to interactive games as a means of making mathematics more enjoyable and accessible. One such platform that has gained popularity in recent years is Mathsframe Games. This paper aims to explore the effectiveness of Mathsframe Games in enhancing mathematics education.
| Platform | Strengths | Weaknesses vs. Mathsframe | |----------|-----------|----------------------------| | | Global competitions, aligned to multiple curricula | More expensive; less UK-curriculum specific | | Topmarks | Free, broad subject range | Less game depth; no student tracking | | Prodigy | RPG-style adventure, adaptive questions | Less transparent curriculum mapping; focuses more on engagement than precision | | Kahoot! | Multiplayer quiz format | Teacher-led, not self-paced; less maths depth | mathsframe games