In the Wild West era of DirectX 9, before Unreal Engine became a household name and before photogrammetry made reality capture mundane, there was a piece of software that felt like black magic. It was called .
It represented a specific moment in gaming history: when 3D acceleration was fast enough to be beautiful, but the security around it was still naive. It was a tool that asked a simple question: "If the computer has to know the data to draw the pixel, why shouldn't I know it too?"