private void Awake()
catch (Exception e)
Store game configurations, stats, and states independently of the scene hierarchy. unity pro code
In Unity Pro, you rarely drag a prefab into a scene. Scenes become too large, and updates require redownloading the entire game. private void Awake() catch (Exception e) Store game
Here is how to write in Unity Pro.
Better (Event-driven):
Large-scale codebases written within a professional production environment must prioritize long-term maintainability, swift iteration times, and decoupling. 1. Data-Oriented Technology Stack (DOTS) swift iteration times