local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")
Script developers update their code within hours of a game patch. Currently, the anti-cheat in Big Paintball is reactive rather than proactive. It relies on detection algorithms that sometimes catch legitimate players with high ping, while private script users often bypass these checks entirely. big paintball script
-- Spawn protection local function giveSpawnProtection(character) local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) task.wait(3) humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) end big paintball script