<script> (function() // ------------------- CANVAS -------------------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');
ctx.globalAlpha = 1;
// ------------- PLAYER -------------- const PLAYER_WIDTH = 24; const PLAYER_HEIGHT = 24; const GROUND_Y = H - 48; // ground level from top (y coord where feet land) let player = x: 80, y: GROUND_Y - PLAYER_HEIGHT, // on ground vy: 0, isOnGround: true, width: PLAYER_WIDTH, height: PLAYER_HEIGHT ; pixel speedrun unblocked 66
// 5. player physics player.vy += GRAVITY; player.y += player.vy; const ctx = canvas.getContext('2d')