In 2005, Mad Doc Software (which had absorbed Stainless Steel Studios' assets) released Empire Earth II . While the core concept remained, the sequel introduced mechanics that attempted to modernize the RTS genre and mitigate the "click-fest" nature of its predecessor.
While many RTS titles focused on specific historical eras, Empire Earth dared to let players lead their civilizations through across more than a dozen distinct epochs. The Evolution of the Series games empire earth
The defining feature of Empire Earth is the Epoch system. Players begin in the Prehistoric Age, utilizing clubs and rocks, and can advance through the Stone Age, Bronze Age, and Medieval epochs, eventually reaching the Industrial Age, Modern Age, and the futuristic Nano Age. In 2005, Mad Doc Software (which had absorbed
What was the first era you rushed to?
Why Empire Earth Deserves a Revival