Level — Design: From The Basics To Creating A Portfolio Coloso
| Pros | Cons | |------|------| | – No fluff; each lesson ties directly to portfolio value. | Software required – Assumes you own or can access Unreal/Unity and basic modeling tools. | | Subtitled Korean expertise – Access to design philosophies rare in Western courses. | Genre specific – Tends to lean toward shooter/action level design; less for RPG or puzzle games. | | Portfolio-first structure – Many courses teach concepts but not how to present them. | No live feedback – Like most Coloso courses, it's pre-recorded. You rely on self-discipline. | | Project files included – Starter whitebox scenes and asset packs to avoid "blank canvas" syndrome. | Pacing – Korean courses sometimes move very fast; may need to rewatch. |
: Emphasizing playtesting to overcome the "Curse of Knowledge" and refine maps based on feedback. Portfolio Building for the Industry level design: from the basics to creating a portfolio coloso
: Learning to import and resize floor plans from external data, such as Google Earth, to create plausible environments. Diverse Environment Creation : | Pros | Cons | |------|------| | –