npcHandler:setMessage(MESSAGE_GREET, "Welcome, |PLAYERNAME|. Do you wish to sacrifice to summon the Spider Queen Arania?") npcHandler:setMessage(MESSAGE_SENDTRADE, "You need a Spider Queen's Idol to summon her.")
Early detection of bugs is significantly cheaper than fixing them post-launch. Arania TFS's emphasis on thorough pre-production testing saves companies substantial resources.
<?xml version="1.0" encoding="UTF-8"?> <monster name="Arania" nameDescription="Arania" race="venom" experience="8500" speed="230" manacost="0"> <health now="18500" max="18500"/> <look type="57" head="114" body="114" legs="114" feet="114" corpse="5984"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defensive="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="2"/> <flag staticattack="70"/> <flag runonhealth="0"/> </flags> <attacks> <!-- Physical attack --> <attack name="melee" interval="2000" skill="95" attack="120" poison="40"/> <!-- Poison wave --> <attack name="poisonwave" interval="4000" chance="20" range="7" min="-250" max="-420" poison="65" target="0"/>