Unicycle Hero Github -
button background: #f4c542; border: none; font-weight: bold; font-size: 1.1rem; padding: 0.4rem 1.2rem; border-radius: 3rem; font-family: inherit; cursor: pointer; transition: 0.1s linear; box-shadow: 0 3px 0 #a05e15; color: #2c2b26;
// ----- SPAWN TIMING ----- function updateSpawning() if (!gameActive) return; if (spawnCounter <= 0) spawnNote(); // dynamic spawn delay: faster when combo high let dynamicDelay = Math.max(18, spawnDelay - Math.floor(combo / 30)); spawnCounter = dynamicDelay; else spawnCounter--; unicycle hero github
Even without the official source, GitHub serves as the library for the blueprints of how games like this are mathematically constructed. button background: #f4c542
// ----- INITIALIZE ----- function init() resizeLanes(); resetGame(); window.addEventListener('keydown', handleKeyDown); window.addEventListener('keyup', handleKeyUp); canvas.addEventListener('mousedown', handleCanvasTap); canvas.addEventListener('touchstart', handleCanvasTap, passive: false); resetBtn.addEventListener('click', () => resetGame(); ); updateUI(); gameLoop(); padding: 0.4rem 1.2rem
</script> </body> </html>