Basically Fnf Script //free\\ -

And with that, the crowd went wild, and the scene faded to black.

-- Create a new arrow local function spawnArrow(trackIndex) if trackIndex < 1 or trackIndex > TRACK_COUNT then return end basically fnf script

-- Visual Feedback (Fade out and shrink) local tween = TweenService:Create(closestArrow.gui, TweenInfo.new(0.2), BackgroundTransparency = 1, Size = UDim2.new(0, 100, 0, 80) ) tween:Play() tween.Completed:Connect(function() if closestArrow.gui then closestArrow.gui:Destroy() end end) And with that, the crowd went wild, and

for i, keyCode in pairs(keyBinds) do if input.KeyCode == keyCode then checkHit(i) end end end) And with that

-- Move arrows for i, arrowData in pairs(arrows) do if arrowData.gui and arrowData.gui.Parent then -- Move down local currentPos = arrowData.gui.Position arrowData.gui.Position = UDim2.new(currentPos.X.Scale, currentPos.X.Offset, currentPos.Y.Scale + (dt * ARROW_SPEED), currentPos.Y.Offset)

-- FUNCTIONS

local hitLayout = Instance.new("UIListLayout") hitLayout.FillDirection = Enum.FillDirection.Horizontal hitLayout.Padding = UDim.new(0, 10) hitLayout.Parent = hitFrame