// Perform the math: Mix original color with tint color // mix(x, y, a) returns x * (1-a) + y * a dst.rgb = mix(srcColor.rgb, tintColor, amount);
void evaluatePixel()
// Perform the math: Mix original color with tint color // mix(x, y, a) returns x * (1-a) + y * a dst.rgb = mix(srcColor.rgb, tintColor, amount);
void evaluatePixel()