Drive Cars Down A Hill Script _hot_
RunService.Heartbeat:Connect(function(deltaTime) -- Loop through all vehicles currently in the workspace for _, vehicle in pairs(workspace:GetDescendants()) do if vehicle:IsA("VehicleSeat") then
-- Configuration local HILL_GRAVITY_MULTIPLIER = 1.2 -- Makes the car heavier/slippery going down local FLIP_CHECK_INTERVAL = 1 -- Seconds between checks local FLIP_ANGLE_THRESHOLD = 70 -- If angle is steeper than this (degrees), try to flip drive cars down a hill script
# Space and physics space = pymunk.Space() space.gravity = (0, 900) draw_options = pymunk.pygame_util.DrawOptions(screen) RunService
-- 2. USEFUL FEATURE: GRAVITY ASSIST (Downhill Momentum) -- If the car is on a hill (tilted forward or back), give it a little push if driver then local _, y, _ = carRoot.CFrame:ToEulerAnglesYXZ() drive cars down a hill script
Sarah engages "Hill Descent Control." SARAH Let the computer do the heavy lifting.