The Official Going Medieval Discord to discuss potential mods or future feature requests with the community.
Would you like a or the Parsec workaround ? going medieval multiplayer
: Community discussions highlight that the game’s time-speed modifiers and complex colony management systems would be difficult to synchronize in a multiplayer environment. The Official Going Medieval Discord to discuss potential
The developers have consistently stated that was designed from the ground up as a single-player game. Their focus has been on: The developers have consistently stated that was designed
Because the world is complex—thousands of items, temperature simulations, and structural integrity calculations—lag can occur. If the host has a lower-end PC, the game may stutter for everyone. Desyncs (where one player sees a wall where another sees an open field) can occur, often requiring a re-log to fix.
The true charm of Going Medieval multiplayer lies in the social friction it creates. The game provides the canvas, but the players paint the drama.