Nd3d11 Texture Create From File Patched -
: (Optional) Resize, flip, or generate mipmaps using GenerateMipMaps .
HRESULT hr = DirectX::LoadFromDDSFile( L"texture.dds", DirectX::DDS_FLAGS_NONE, &metadata, scratchImage ); nd3d11 texture create from file
if (ppSRV)
hr = DirectX::CreateTexture( pDevice, scratchImage.GetImages(), scratchImage.GetImageCount(), metadata, &pTexture ); : (Optional) Resize, flip, or generate mipmaps using