Nd3d11 Texture Create From File Patched -

: (Optional) Resize, flip, or generate mipmaps using GenerateMipMaps .

HRESULT hr = DirectX::LoadFromDDSFile( L"texture.dds", DirectX::DDS_FLAGS_NONE, &metadata, scratchImage ); nd3d11 texture create from file

if (ppSRV)

hr = DirectX::CreateTexture( pDevice, scratchImage.GetImages(), scratchImage.GetImageCount(), metadata, &pTexture ); : (Optional) Resize, flip, or generate mipmaps using