Creates a shader object of the specified type.
For the first time, OpenGL introduced a via GL_KHR_debug . opengl 4.3
Makes a program object part of the current rendering state. Creates a shader object of the specified type
void main() // Read vec4 p = particles[gl_VertexID].pos; #version 430 core layout(local_size_x = 16
#version 430 core layout(local_size_x = 16, local_size_y = 16) in; layout(rgba32f, binding = 0) uniform image2D imgOut;
OpenGL 4.3 refined how textures and geometry are handled to save memory and improve performance: