Fast & precise
Move rooms and symbols with mouse or set their sizes and distances numerically when high precision is required.
Multi-platform
Use your mobile device on location and complete the work on your computer at the office.
3D mode
See your project in 3D, as many floors as you need. Camera can be freely positioned.
In player-vs-player combat, most defensive "cleanses" have a 50-60 second cooldown. By cycling your ability every 46.3 seconds, you create a 4-to-14 second "vulnerability window" where the opponent has no counterplay available.
Is anyone else finding this hard to cycle effectively, or is there a build I'm missing that reduces this? navarch of the seas ability cooldown seconds 46.3
In most combat systems, ability cooldowns are governed by "breakpoints." A 46.3-second cooldown is often the result of stacking specific gear or commander talents on top of a base skill. In player-vs-player combat, most defensive "cleanses" have a
In player-vs-player combat, most defensive "cleanses" have a 50-60 second cooldown. By cycling your ability every 46.3 seconds, you create a 4-to-14 second "vulnerability window" where the opponent has no counterplay available.
Is anyone else finding this hard to cycle effectively, or is there a build I'm missing that reduces this?
In most combat systems, ability cooldowns are governed by "breakpoints." A 46.3-second cooldown is often the result of stacking specific gear or commander talents on top of a base skill.