void UpdateWAVHeader(const char* filename, UINT32 dataSize) std::ios::in
if (FAILED(hr)) return false;
using Visual Studio Developer Command Prompt: wasapi download windows 10
// Initialize audio client REFERENCE_TIME hnsRequestedDuration = 10000000; // 1 second DWORD streamFlags = captureLoopback ? AUDCLNT_STREAMFLAGS_LOOPBACK : 0; streamFlags void UpdateWAVHeader(const char* filename
#include <windows.h> #include <mmdeviceapi.h> #include <audioclient.h> #include <audiopolicy.h> #include <iostream> #include <vector> #include <fstream> streamFlags #include <
void Cleanup() if (pCaptureClient) pCaptureClient->Release(); if (pAudioClient) pAudioClient->Release(); if (pDevice) pDevice->Release(); if (pEnumerator) pEnumerator->Release(); if (pwfx) CoTaskMemFree(pwfx); if (hEvent) CloseHandle(hEvent); CoUninitialize();
#pragma comment(lib, "ole32.lib") #pragma comment(lib, "avrt.lib")