Shantae 64 Jun 2026
: Director Matt Bozon has described early 3D prototypes that featured three distinct gameplay styles: Free-range 3D : A semi-open world similar to Super Mario 64 . Spline-scroller : A 2.5D perspective similar to Klonoa . Isometric Platformer : A fixed-angle 3D view.
The title "Shantae 64" conjures images of a specific era: the late 90s, a time of chunky polygons, collect-a-thons, and that specific shade of "N64 beige." Imagine a world where WayForward pivoted from sprites to polygons early, releasing a 3D platformer on the Nintendo 64. shantae 64
The idea of Shantae on the N64 seems tailor-made in retrospect. The original Shantae games were praised for their fast-paced gameplay, colorful graphics, and tight controls – all qualities that would have been a natural fit for the 3D capabilities of the N64. A Shantae game on the N64 could have leveraged the console's capabilities to create immersive, 3D levels that maintained the series' trademark speed and challenge. : Director Matt Bozon has described early 3D