When the prompt appears during a mission, players are given several choices to counter Prism's noise and save the dispatch. Success depends on having the right hero stats:
#PRISM #AcousticWarfare #SonarJamming #AntiSonar #LoudAndClear prism is playing a loud sound to deafen sonar
No clean ping. No return. No lock.
By playing a loud sound, PRISM's tactic aims to flood the sonar system with noise, effectively masking the sound waves used for detection. This could be achieved through various means, such as: When the prompt appears during a mission, players
During , a mission occurs where the player must navigate the volatile relationship between Prism and Sonar . If their synergy is low, Prism may actively sabotage Sonar by playing a high-decibel, "deafening" sound. Because Sonar relies on sensitive acoustic abilities (resembling bat-like echolocation), this blast of noise effectively "blinds" his primary sense, making him useless in the field unless the player intervenes. How to Resolve the "Deafen Sonar" Scenario No lock
In a fascinating display of technological one-upmanship, PRISM - a top-secret surveillance program - has reportedly developed a method to counter enemy sonar systems using an unexpected tactic: blasting loud sounds. This unorthodox approach aims to effectively "deafen" sonar devices, rendering them useless in detecting and tracking targets.