Directx Sdk 11: [hot]
DirectX 11 (DX11) is a collection of Application Programming Interfaces (APIs) developed by Microsoft to handle multimedia tasks, particularly game programming and video rendering on Windows platforms . Below is a comprehensive overview of the technology, its development lifecycle, and its core features. New York University 1. Introduction to DirectX 11 DirectX 11 was released in October 2009 alongside Windows 7 and Shader Model 5.0. It serves as a bridge between high-level application code and a computer’s graphics hardware, allowing developers to harness the power of Graphics Processing Units (GPUs) efficiently. While newer versions like DirectX 12 exist, DX11 remains a standard for stability and broad hardware compatibility. New York University +3 2. Core Technical Features DirectX 11 introduced several paradigm-shifting capabilities to the Windows graphics stack: Hardware Tessellation
D3D11CreateDeviceAndSwapChain( NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &swapChainDesc, &g_SwapChain, &g_Device, NULL, &g_Context ); directx sdk 11
// Required includes #include <d3d11.h>