Haxball Map Editor __hot__ Jun 2026

"name": "Classic+", "width": 800, "height": 600, "playerTrail": false, "goals": [ "team": 0, "x": 50, "y": 300, "width": 20, "height": 150 , "team": 1, "x": 750, "y": 300, "width": 20, "height": 150 ], "walls": [ "x": 400, "y": 50, "width": 760, "height": 20 ]

: The first step is to locate and launch the map editor. This is usually done directly from the game's main menu or by navigating to the appropriate folder if you're using an external editor. haxball map editor

| Object | Purpose | |--------|---------| | | Where the ball resets after goals | | Red/Blue goals | Goal zones – must be at least 10px wide | | Red/Blue spawn | Player respawn positions | | Walls | Solid obstacles (circle, rectangle, or polygon) | | Traps (holes) | Ball/players fall through – triggers goal/respawn | | Curves | Circular wall segments (for curved arenas) | | Decorations | Visual only – no collision | You can place static discs as obstacles or

Physical circular objects (like the ball or players). You can place static discs as obstacles or decorative elements. "goals": [ "team": 0

For competitive maps, use the HaxPuck Mirror Tool to ensure both sides of the pitch are identical.