.controls background: #1e2a2e; padding: 12px; border-radius: 40px; display: flex; gap: 20px; justify-content: center; margin-top: 15px; flex-wrap: wrap;
button:active transform: translateY(2px); box-shadow: 0 1px 0 #9e7e1a; qwop game unblocked
// Left leg: thigh angle (relative to vertical, positive = forward) let leftThighAngle = 0.2; let leftCalfAngle = -0.1; // relative to thigh (positive = extend) // Right leg let rightThighAngle = -0.1; let rightCalfAngle = 0.2; .controls background: #1e2a2e
// runner dimensions const thighLen = 55; const calfLen = 55; const footLen = 12; button:active transform: translateY(2px)
// Fall condition: if bodyY > GROUND_Y - 20 (torso too low) OR feet way above ground? if(bodyY > GROUND_Y - 25) gameOver = true;