🧠 It usually appears when the game is compiling shaders, optimizing assets for your hardware, or verifying game files after an update. Sometimes, though, it gets stuck due to corrupted cache files or permission issues.

λ§Žμ€ μ‚¬μš©μžκ°€ λ°°ν‹€λ„· μ•±μ˜ μ„€μ • 언어와 μ‹€μ œ κ²Œμž„ λ‚΄ μ„€μ • μ–Έμ–΄κ°€ λ‹€λ₯Ό λ•Œ 이 였λ₯˜λ₯Ό κ²½ν—˜ν•©λ‹ˆλ‹€.

– Outdated drivers can cause compilation issues.

μ†μƒλœ μ„€μ • 파일이 λ‘œλ”©μ„ λ°©ν•΄ν•  수 μžˆμŠ΅λ‹ˆλ‹€.

κ²Œμž„μ΄ Cλ“œλΌμ΄λΈŒκ°€ μ•„λ‹Œ μ™ΈλΆ€ λ“œλΌμ΄λΈŒμ— μ„€μΉ˜λ˜μ–΄ μžˆκ±°λ‚˜ κ²½λ‘œκ°€ λ„ˆλ¬΄ λ³΅μž‘ν•  λ•Œ λ°œμƒν•  수 μžˆμŠ΅λ‹ˆλ‹€.

: Win + R ν‚€λ₯Ό λˆ„λ₯Έ ν›„ %programdata% λ₯Ό μž…λ ₯ν•˜μ—¬ λ‚˜νƒ€λ‚˜λŠ” ν΄λ”μ—μ„œ Battle.net κ³Ό Blizzard Entertainment 폴더λ₯Ό μ‚­μ œν•©λ‹ˆλ‹€. (이후 λ°°ν‹€λ„· 앱을 λ‹€μ‹œ μ‹€ν–‰ν•˜λ©΄ 파일이 λ³΅κ΅¬λ©λ‹ˆλ‹€.) 3. μ„€μΉ˜ 경둜 및 λ“œλΌμ΄λΈŒ 확인

Game Data - μŠ€νƒ€2 Preparing

🧠 It usually appears when the game is compiling shaders, optimizing assets for your hardware, or verifying game files after an update. Sometimes, though, it gets stuck due to corrupted cache files or permission issues.

λ§Žμ€ μ‚¬μš©μžκ°€ λ°°ν‹€λ„· μ•±μ˜ μ„€μ • 언어와 μ‹€μ œ κ²Œμž„ λ‚΄ μ„€μ • μ–Έμ–΄κ°€ λ‹€λ₯Ό λ•Œ 이 였λ₯˜λ₯Ό κ²½ν—˜ν•©λ‹ˆλ‹€. μŠ€νƒ€2 preparing game data

– Outdated drivers can cause compilation issues. 🧠 It usually appears when the game is

μ†μƒλœ μ„€μ • 파일이 λ‘œλ”©μ„ λ°©ν•΄ν•  수 μžˆμŠ΅λ‹ˆλ‹€. optimizing assets for your hardware

κ²Œμž„μ΄ Cλ“œλΌμ΄λΈŒκ°€ μ•„λ‹Œ μ™ΈλΆ€ λ“œλΌμ΄λΈŒμ— μ„€μΉ˜λ˜μ–΄ μžˆκ±°λ‚˜ κ²½λ‘œκ°€ λ„ˆλ¬΄ λ³΅μž‘ν•  λ•Œ λ°œμƒν•  수 μžˆμŠ΅λ‹ˆλ‹€.

: Win + R ν‚€λ₯Ό λˆ„λ₯Έ ν›„ %programdata% λ₯Ό μž…λ ₯ν•˜μ—¬ λ‚˜νƒ€λ‚˜λŠ” ν΄λ”μ—μ„œ Battle.net κ³Ό Blizzard Entertainment 폴더λ₯Ό μ‚­μ œν•©λ‹ˆλ‹€. (이후 λ°°ν‹€λ„· 앱을 λ‹€μ‹œ μ‹€ν–‰ν•˜λ©΄ 파일이 λ³΅κ΅¬λ©λ‹ˆλ‹€.) 3. μ„€μΉ˜ 경둜 및 λ“œλΌμ΄λΈŒ 확인